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Ksp protractor
Ksp protractor











ksp protractor
  1. #Ksp protractor portable
  2. #Ksp protractor mods

#Ksp protractor portable

  • Mobile Processing Lab MPL-LG-2 is a new part that functions as a portable laboratory and increases transmitted science yield.
  • All previous earned science can now be viewed in the Science Archives in the Research and Development facility.
  • We've got a new launcher application for KSP, featuring a news bulletin, patcher management, and also allows you to tweak settings from outside the game.
  • Biomes are currently implemented on Kerbin and on the Mun, more will be added on later updates.
  • Celestial Bodies now support Biome Maps, which are used to create different conditions for experiments.
  • The SAS system was again largely overhauled, based on all the feedback we've gotten from everyone.
  • It is now possible to recover a flight after landing/splashdown on Kerbin without going through the Tracking Station.
  • Added a new music track for the R&D Facility.
  • Added a new backdrop and soundtrack for the Astronaut Complex Facility.
  • The Runway (among many other things) is now properly lit at night.
  • Added lighting FX to several facilities.
  • The KSC Facilities have all been revised, and feature new ground meshes and many other graphical improvements.
  • Subassemblies are subsets of spacecraft, which can later be attached to other designs and re-used.
  • Added a system to allow saving and loading of Sub-Assemblies.
  • Overhauled the landing legs and gears, they now have proper shock-absorbing suspensions.
  • Revised a lot of part values and descriptions, in preparation for them actually meaning something in the near future.
  • Nose Cones now actually help with improving stability during atmospheric flight.
  • The new mesh uses the same placement rules so it won't break ships that have it.
  • Completely remodelled the Communotron 88-88 Comms Dish.
  • Added a new deployable antenna, which is an intermediate model compared to the two original ones.
  • Antennas consume massive amounts of power when transmitting.
  • The antennas are now functional, and can be used to transmit science data back to Kerbin, if recovering the physical experiments is not an option.
  • ksp protractor

    They all have their own experiments which enable them to log scientific data.

  • The old science sensors now have a purpose.
  • Also added experiments to many existing parts.
  • Added new scientific parts, like the Materials Bay and the Mystery Goo™ Canister.
  • Added a new dialog to show a breakdown of all scientific progress made after recovering a mission.
  • Added a new dialog to show the results of experiments when reviewing the collected data.
  • Experiments can (as all proper experiments must) be repeated over many different situations across the whole Solar System.
  • Science experiments return results, which are different for each situation in which the experiment is performed.
  • You can now collect surface samples while on EVA, and process them to do Science.
  • Researching requires Science, which must be earned by performing experiments during your missions.
  • R&D allows players to unlock parts (and later other stuff) by researching nodes on the Tech Tree (In Career Mode).
  • Added the Research & Development Facility to the Space Center.
  • Sandbox mode, of course, is also available from the start.
  • Career Mode is now open! Although still very much under development, you can now start new Career saves.
  • Upgraded debug menu allows parts and cfg files to be reloaded while the gameĮDIT: I built large plane with 8 engines capable for one-time jump into suborbital trajectory/.
  • Optimization of Memory Usage (Approximately 30% average reduction in usage).
  • #Ksp protractor mods

  • Mods and stock parts can now have their own folders for organization.
  • Added Game Database and repogrammed part loaders.
  • Upgraded scene loader and refresh logic.
  • Added Kerbal Knowledge base for vessel and planetary information.
  • Vessel Filtering for the tracking station.
  • The Editor now allows deleting or replacing the first part of your ship.
  • The Editor no longer requires you to start with a command pod when building a ship.
  • Flags are Moddable, Make your own flag!.
  • Kerbals on Eva can plant flags with editable plaques.
  • Customizable Flags for your space program













    Ksp protractor